![]() increased gen 6 railcar speeds to 99 mph.increased gen 6 wagon capacity and reduced tare weight to reward upgrading if players want to take the option.this also means that some gen 5 engines remain relevant for gen 6.cap gen 6 freight speed to same 87 mph, as the forced gen 5->6 transition is low yield for gameplay interest, and should be optional.increased gen 5 freight speed to 87 mph.alternative liveries for some company colour combinations.Hercules branch freight diesel engine (Hercules name re-used for freight steam engine).Blackthorn, Blaze, Carrack, Cheddar Valley, Fury, Girt Licker, Grub, Phoenix, Revolution, Roarer, Scorcher, Screamer, Strongbow, Super Shoebox, Tencendur, Ultra Shoebox.engines with minor changes for balance with the revised tech tree.Zebedee, inspired by BR Class 87, Class 86.Vulcan, inspired by English Electric DP2 prototype.Viking, inspired by MaK / Vossloh G1206/G1700), Corus Di8, Eurotunnel Class 0001 (Class 21).Vigilant, inspired by GCR Class 8K / ROD 2-8-0, GWR 2800 Class.Toaster, inspired by GE Class 70 Powerhaul.Thunderer, inspired by GWR 2900 Saint Class, GWR 4000 Star Class.Swift, inspired GNR Class C1, Class C2 Klondike.Streamer, inspired by LNER V2, LNER streamlined B17/A4/P2.Shredder, inspired by EMD JT42HW-HS (Class 67).Resilient, inspired by BR Class 47, Brush Class 57, original TTD UU '47'.Magnum 70, inspired by Clayton CB40/CBD80/CBD90.Lamia, inspired by Bagnall saddle tanks.Intrepid, inspired by BR Class 35 Hymek, Brush Falcon prototype and BRCW Lion prototype.Goliath, inspired by YEC Janus, Corus Trojan, Corus Hunslet Bo-bo.Evolution, inspired by BR Class 47, Brush Class 57, original TTD UU '47'.Endeavour, inspired by EMD / Progress Rail JT42CWR (Class 66).Diablo, inspired by LMS Hughes Crab, BR Standard Class 4 2-6-0.Buffalo, inspired by LNWR Webb Coal Tank.Blind Smuir, inspired by LMS Class 5 Black Five, BR Standard 5 Class.some gaps in power ranges are filled, especially for electric engines in later game.some engines have longer lifespan, and can be used across several generations, particularly express engines moving to a freight role in later years.more engines (and more varied engines) are available in late game, which was previously bland.more engines are available in early game, making early game more interesting.the new parameter option for simplified gameplay mode will hide the alternates.this is primarily an eye-candy feature, the gameplay difference between alternates is negligible.many engines now have one or more equivalent alternates.the engine tech tree has been re-worked.Not savegame compatible with previous Iron Horse releases. "We were in the jungle, there were too many of us, we had access to too much money, too much equipment, and little by little we went insane" - Francis Ford Coppola change the majority of headings in html docs from title case to sentence case.incorrect pixels for some liveries for gen 4B mail car.increase Lemon speed to 75mph, so it can stick around for longer in steam-diesel transition period, similar to Diablo and Blind Smuir.inspired by SR and LMS auto-coach sets, LNER articulated coach sets.75mph, combined pax and mail capacity (not refittable).for OpenTTD reasons, vehicles must have power to lead a train, so these vehicles include a small amount of power.attach to front or rear of a train with at least one other engine.inspired by Thomas Hill Steelman, BR Class 07, miscellaneous industrial diesel shunters.added Chuggypig joker engine, as alternative to Gronk.inspired by Alco S1, EMD switchers, Brush Bagnall steelworks locos.added Captain Steel branch freight engine, alternative to Little Bear.remove experimental company colour handling for wagons, which was accidentally shipped in versions 2.8.0 thru 2.10.0.feature is compatible with Iron Horse 2.8.0+ savegames, but the new parameters may not be visible unless OpenTTD is restarted.example 3: use as a workaround where OpenTTD group liveries don't support company colour choices for wagons.example 2: turn off wagon colour randomisation by setting all 4 parameters to the same colour.example 1: set 4 different colours for more variety in trains.ctrl-click flip the vehicle in depot to always current company colours (non-random). ![]() options for specific colours, or company colours 1 and 2.players can use the parameters to control these colours.freight wagons will randomise to 1 of 4 colours when built.experimental 'Random Wagon Colour' parameters.default for 'Random Wagon Colour 3' should be company colour 1, not company colour 2.
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